It’s time to up the ante and take a seat at The Underhand Club, where double dealers and bad bets cost Jack Spade his life. Can you call the killer's bluff?
The Castle Farringdon, 34-35 Cowcross St, London EC1M 6DB
Jack Spade thought he had been dealt the right cards, but reckless gambling seems to have cost him his life. All those who sat around the poker table that night have something to hide, but can your party work out which card sharp was responsible for his murder? If you’re ready to go all-in, then the nearby streets hold the clues and characters, but you’ll need all your cunning, and maybe a favour or two from Lady Luck, to catch the killer.
After a string of sell-out shows and rave reviews in 2018, A Door In A Wall are returning to the alleys and alehouses of Farringdon, giving a new cadre of ace detectives the chance to try their hands at this classic case.
The Castle Farringdon plays host to illicit gambling den The Underhand Club, the starting point for a high-stakes tale of double-dealing poker players and bets gone bad. Players must work in teams to collect clues, meet characters and gather evidence in the great outdoors to get what they need to solve the case and save the club.
The game will run on Saturday afternoons throughout the summer of 2019. Dead Man’s Hand is an experience designed for teams and a group size of 3-6 is suggested. See below for more FAQs.
Players on DesignMyNight have overwhelmingly rated Dead Man’s Hand a five-star event, saying:
“An excellent, pun-filled time spent exploring the neighbourhood, meeting colourful characters, and puzzling out the delightfully complex storyline.”
“None of us had ever done anything like this before but we had such a good time! It was lovely to walk the streets of London and the event was so well organised...Overall an excellent day and I would definitely recommend to anyone!”
“Keep up the great work. A Door In A Wall is a market leader in creative murder mystery events.”
“Best Door In A Wall yet”
The game combines the best elements of immersive theatre, escape rooms, treasure hunts, storytelling and comedy, to create a unique immersive experience packed with mystery and puns. Become the main character in this real-world adventure as you solve the case of the Dead Man's Hand.
“Innovative and clever experience. I loved the combination of different puzzle delivery methods. We thoroughly enjoyed ourselves and wished we could do it again! These guys really know what they are doing.”
Dead Man's Hand player, summer 2018
How does the game work?
On arrival at the starting venue, we'll check your tickets and get your team seated. You'll be asked to register your team name (puns may mean prizes) and we'll give you all the information you need to play the game. Provided you're on time, you'll have about 45 mins to get settled and work out where to begin your investigation before the game's opening scene. You'll be tasked with gathering evidence to crack the case and you'll then have two hours to explore the area outside: solving puzzles, interacting with characters and collecting clues. Once the time is up, return to the starting venue where you'll have some time to make sense of what you've found and identify the killer. We'll mark your answers, reveal the truth and give out the all-important prizes.
Where is the venue?
Our starting and ending venue is the upstairs function room of The Castle Farringdon, near Farringdon in central London. Here's a map.
What time does it start?
Games will start at 13:00. You can arrive up to 30 minutes after the listed start time.
What time does it finish?
The game will finish by 17:30.
What should I bring?
Other than your wits? A charged smartphone and a pen will come in handy, as will some insightful friends. We’d recommend attire appropriate for exploring the streets of Farringdon too. Most importantly, you’ll want to arrive armed with a pun-tastic team name.
This is a team game?
Yes. We suggest a team size of 3-6, but there are no formal limits. You can play as a couple, or a larger group if you wish. This game could be played as a solo adventure but it's way more fun playing with other people. Teams must stay together during the game and you'll need a good team name of course - there may even be a best name prize. Note that we don't arrange people into teams ourselves so make sure you've organised a team to play with before booking!
Do all members of a team have to book their tickets together?
No. How you arrange teams on the day is not dictated by how the tickets were purchased.
I have a big group (10+) that all want to play together, can we?
Yes, absolutely! There are group tickets listed at a discounted rate on the tickets page for each date. You'll still want to split into smaller teams though.
Can we run the game as a private event?
If there are more than 20 or 25 of you in a group, then definitely. Drop us a line on [email protected] and we'll have a look at the best options for you!
Will there be food and drink available?
Certainly. The Castle will be running a bar and kitchen service on arrival, and when you return to the venue. You can find their food menus at this link. If you arrive in good time and get your orders in, there's definitely time to have some lunch before you head out in search of clues.
What’s the closest station to the venue?
Farringdon, on the Circle, Hammersmith & City, and Metropolitan lines. Barbican is also nearby.
How do I win?
Once the time for gathering evidence is over, you will be invited to answer questions on the case. The team whose answers score the highest will win the game, but they must also correctly identify the killer. There may also be a prize for the best team name.
Can I bring children?
Unfortunately the game is for over 18s only. The venue is only for those aged 18 and over, and the game is pitched at an adult level of difficulty and parts of the game may include adult humour and language.
Curses, the date I want is sold out! Do you offer a wait list or returns?
No, but keep an eye on our Twitter feed or Facebook page. People will often post there about spare tickets they are looking to pass on.