A Door In A Wall is run by a hardworking band of plotters, producers and designers. Each member of the team brings individual skills to our events and some brief biographies are included here. Weekly pub-based meetings generate plots, puns and clue ideas – if you see these people huddled around a corner table, then mischief is surely afoot!
We have been designing and running treasure hunts and other interactive games since 2010 and grew out of a series of events created for fun amongst friends. A Door In A Wall became a commercial venture in August 2012, bringing our professional-quality events to a wider audience.
Tom is the fearless leader and principle architect of A Door In A Wall's activities and has been sending friends and the general public on wild clue chases since 2005. Tom has an excellent knowledge of the nooks and crannies of central London, though has been known to break out in a rash if forced to go beyond zone 3.
Kate runs public policy events for a think tank by day, and started helping out with treasure hunts as it’s difficult to convince academics to do the sort of ridiculous things we get our players and actors to engage in. She enjoys sneaking up on teams and scaring them, and attempting to convince people that tweeting is an important and noble pursuit.
Sam is a writer of punishingly long short stories and alarmingly short feature films. Sometimes he wins awards for this, but he usually doesn't. He's also a born-again DM and a keen player of games. As you suspected, he's writing this in the third person, and I'm starting to find it a bit weird.
As a puzzle geek Tom has found a cosy nook in A Door In A Wall, providing him with an outlet for madder creative ideas which may not be so welcome in his other life as an Actuary. He loves constructing dastardly and devious clues and plot twists, which occasionally need reining in by more pragmatic ADIAWers.
Lachlan involved himself in A Door In A Wall as he enjoys jumping on the back of success and claiming credit for it. He sources a lot of the actors and acts as a creative consultant for the more dramatic, role-play elements. He'd like to consider himself at best as a dramaturg and at worst as a free-floating agent of chaos who refers to himself in the third person...
Charlie joined us as an actor and stuck around to be part of the design team. Comfortable spending a lot of time in his own imagination, he likes coming up with colourful ideas but can be hazardous when crossing the road. His game cameos often involve his character being killed violently. This is making him suspicious about what the others are trying to tell him.
Ros loves to organise, and planning A Door In A Wall events provides more than ample opportunities for her to roll up her sleeves and get practical. Whether it's coordinating clues out in the field, getting carried away writing ridiculous metaphors, or walking for miles in search of just the right location, Ros simply enjoys putting on an adventure.
Megan is our resident graphical supremo, and designs all our lovely posters, as well as putting the final layer of visual polish on many of our clues. Her design work is, if anything, too good, blending in perfectly and causing players to walk straight past. She knows her limits though, leaving the innuendo and pun creation to the others.
Robin is responsible for any technological wizardry that is required for our games. He is no mean plotter either, with his clues usually being identifiable by the presence of puerile humour. He's good with a pun, and has named the last two treasure hunts. However, he lets himself down by eating too many crisps at planning sessions and being afraid of fireworks.
John spends his days programming computers, but unlike Robin he leaves that behind when he joins the ADIAW team. Instead he is almost inseparable from his camera, so will spend most events out in the field taking photos. His knowledge of London is better than Apple Maps and once cycled all the way to Paris. We've since forgiven him for the latter.